Hole.io Growth Guide: Objects, Points and Rank Progress
Published · Updated · 3 min read
How your hole grows
Every match starts the same way: your hole is small and can only take objects that fit through its rim. Each object that drops in adds to your score, and as the score climbs the hole widens. The game marks each step with a Size Up! message, and from then on larger objects that used to tip over the edge will fall in. There is no set list of sizes on screen, so the quickest way to read your size is to watch what drops and what only wobbles.
What counts as food
The build on this site tracks objects by type, because its missions and skin goals ask for them by name. The types it counts include:
- People: humans, policemen and androids.
- Street furniture: traffic cones, yellow poles and traffic lights on the City map.
- Vehicles: cars, tractors, trains and ships, depending on the map.
- Trees: ordinary trees, sakura, bamboo, palm trees and trees with fruit all count toward the same tree total.
- Buildings: houses and larger buildings, including police stations.
- Odd items: barrels, burn barrels, boxes and packs, tents, cacti, horses, chickens, tombstones and crosses.
Small objects are worth little on their own. One mission asks you to eat 250 objects of size 1, and that is the clue: the smallest things score one point each, so a hole that only picks up clutter grows slowly. Clutter is how you start, not how you win.
Physics matters more than speed
Objects in Hole.io fall with physics, so a good line counts for more than raw speed. The original hole-io.com guide made two points that still hold in this build:
- A tall pole can tip the wrong way and end up lying flat across the rim, where it will not fit. If it starts to lean away, slow down or back off a little so it drops in upright.
- An object slightly too big can still go in if you sit under one edge so it leans into the hole, then move slowly toward the other end.
The same guide warned against rushing at a building that only looks small enough. If it hangs on the rim, you lose seconds you could have spent on things that fit.
The rank bar on the main menu
Outside matches, a bar in the top-left corner of the menu tracks your rank progress (it starts at 0 / 150 on a new profile). The build names a series of ranks, and several skins unlock when you reach them:
| Skin goal in the game | Rank needed |
|---|---|
| White cat | Silver Rank |
| Red cat | Gold Rank |
| Bat | Platinum Rank |
| Black cat | Diamond Rank |
| Devil bat | Master Rank |
| Fire | Fire Rank |
Other skins come from the number of games played (20, 30, 50, 100, 250 and 500), from Classic scores of 10 000, 50 000 and 100 000, and from eating specific things: 500 cars, 100 humans, 15 policemen, 50 androids, 75 buildings in one game, or 100 tombstones or crosses. A New skin unlocked! banner appears when you earn one.
Saving your progress
Ranks and skins are stored by the game in your browser. The menu also has a Save/Load Progress option that gives you a recovery code to copy, so you can restore the same profile later. Clearing your browser data without that code resets the bar to zero.
More from the blog
- Hole.io Modes: Classic, Battle Royale, Teams and Solo Run
The four modes in this Hole.io build, what each one asks of you, and how the in-match screen shows score, kills and placing.
- Hole.io Maps: All 16 Locations and What You Can Eat
Every map in the Maps menu of this Hole.io build, from City to Candy, with the objects the game itself tracks on each one.