Hole.io Modes: Classic, Battle Royale, Teams and Solo Run
Published · Updated · 2 min read
Picking a mode
The Modes button on the main menu opens a row of four cards. Classic is selected on a new profile; you tap another card and press Select to switch. Each card states its goal in a few words, and those words are the best guide to how to play it.
| Mode | Goal shown on the card |
|---|---|
| Classic | Get the best score in 2 minutes |
| Battle Royale | Be the last hole |
| Teams | Team vs. Team |
| Solo run | Eat 100% of the map in 2 minutes |
Classic
Classic is a race against the clock. A timer counts down in the top-left corner, with your kill count under it, and the top three scores sit in the top-right corner with each hole's name. Coloured arrows round the edge of the screen point toward rival holes that are out of view, so you can see a bigger hole coming before it reaches you. When time runs out the game shows Time's Up! and the final order. Eating a smaller hole counts as a kill, and the game calls out streaks from Double Kill up to Monster Kill and Unstoppable. If a larger hole eats you, the screen names who did it, and the game has a Resurrection in countdown for getting back into play.
Because Classic is decided on score, running from a big hole costs you less than being eaten. The skin goal called Monster even asks you to win Classic without killing anyone, so a clean eating route can carry a match by itself.
Battle Royale
Battle Royale drops the clock-and-score idea. A Players counter shows how many holes remain, and the aim is to be the last one. Here size is survival: avoiding larger holes matters more than a high score. The game tracks Battle Royale kills separately, with a skin for 10 kills in one game and another for eating every hole in a match, and a mission for taking first place three times.
Teams
Teams splits the holes into sides, and the result is a team win or loss. Your own share still counts: one mission asks you to be the best player on your team, and another asks for three first-place finishes in Team mode.
Solo run
Solo run takes rival holes out of the picture. You have two minutes to eat as much of the map as you can, with the full map as the target. It is a good way to learn a map's layout and which objects fit at which size before you take it into Classic.
Missions run alongside every mode
A Missions panel on the menu shows a small set of current tasks with a countdown timer. Many of them are tied to a mode (score 2,000 in Classic, place first three times in Battle Royale or Teams) or to a map, and finishing one shows Mission complete! with a reward to claim. Choosing your mode to match the open missions is the simplest way to make steady progress.
More from the blog
- Hole.io Growth Guide: Objects, Points and Rank Progress
How growth works in the Hole.io build on this site: which objects count, how small items score, the rank bar and the skins tied to it.
- Hole.io Maps: All 16 Locations and What You Can Eat
Every map in the Maps menu of this Hole.io build, from City to Candy, with the objects the game itself tracks on each one.